![]() Memory card saves only with both several configs so it is pretty much playable. The screen stays a little bit black after the Intro Video. You hear music play sometimes with Software/OpenGL. Framerate is unstable but does not seem to dip below 40fps, averages around 45fps. Game shows grid pattern when trying to display above 1x. OpenGL runs very slow, and Vulkan cause corruption Use of throttle present rate is a little bit better i feelĭrops to 40fps whenever both the land and sky are on screen, making it unsatisfying to play. Playable with slowdowns in heavy graphical scene like watching the ground ( clearly gpu bottleneck). Runs almost perfect apart from black lines Runs great, pretty perfect with Multi-Threaded VU1 on. Can run 3x but Framerate will dip 49-58 in menu. ![]() Can run 2x but Framerate will dip 37-49 in cinematic cutscenes and menu. Didn't play further so there maybe "lag points" later on Game is playable with full character models in software render at the cost of slowdown. Using vulkan eventually crashes the game. This list works best when updated via PC, but I will make sure it's a smooth experience on phones as well.Ĭharacter models won't fully load when using OpenGL render but game runs at full speed with no slowdown even at 3x. ![]() (P.S I personally prefer the Firefox route on old phones) If experiencing issues like chrome being frozen on the save screen, use chrome as the browser and use the "Desktop Site Mode" option then use the edit button, later there should be a save button below or use a browser like Firefox which isn't as slow as chrome on certain devices and doesn't hang while saving. To save, edit/add your report, click on the tick-mark above, click next and when the next menu appears, press Save so it saves the progress. To edit on mobile it is HIGHLY suggested to use google chrome, the process of adding/editing and merging cells is the same as above (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option). (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option). To edit and add your own report on an existing game, please scroll till you find the game-select the cell and add a row below, then select the row you made and the main row that existed from before and merge both cells. To add your own game, go to the row at the very end and click on the cell with the name, select the arrow on the left and select "insert row below/above (depending on where your game goes alphabetically). Add your own report after having played the game ATLEAST 10-30 minutes and report based on the layout the list is using. Theres no need to edit existing reports. In the case of GPL, the entire project would need to be licensed under the GPL.- The list here will be regularly backed up so please dont be a prick and wipe stuff out. The rest of the project is permitted to be under another license. The difference between LGPL and GPL is that in the case of LGPL, developers can borrow, modify, and re-distribute that code as part of their own project, so long as that part of the code is relicensed under the LGPL. AetherSX2 does not have advertisements, and it doesn't even have internet access. ![]() Given that there are already apps purporting to be AetherSX2 out there, this argument does make sense. You will also be able "to relink the combined shared library as required by the license with the provided object file." No Java source code will be made public, according to Tahlreth, and the reason given is to prevent clones from being stuffed full of advertisements and in-app purchases. For example, Ratchet: Gladiator (known as Ratchet: Deadlocked in the U.S.) wasn't playable on release and would crash after completing the first cutscene before a later update.įor those looking for source code, Tahlreth shared on Reddit that the LGPL portions will be available on request. As already mentioned, we tested it while it was still in alpha, so your mileage may vary on performance. There are a lot of great features in AetherSX2, including internal resolution scaling, save states, multiple control schemes, and more. You can play games either using Vulkan or OpenGL, depending on which performs best on your device, and you can hot-swap between the two while in-game. To run AetherSX2, you'll need a 64-bit device, and the chipset must have "big" performance cores (the developer recommends at least a Snapdragon 845).
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